Emagi
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36901efacc
Fix typo on damage type vs packet result
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1 年之前 |
Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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1 年之前 |
Emagi
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b5aec63d57
Fix chests not opening because they were set to alive
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1 年之前 |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 年之前 |
Emagi
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304f0d2bca
ignore retry attempts for now
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1 年之前 |
Emagi
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622ad6347e
Remove wait close to avoid MState mutex lock issue
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1 年之前 |
Emagi
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b47c8546e4
Address streams stuck in wait-close state
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1 年之前 |
Emagi
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c6bebcd532
Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group
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1 年之前 |
Emagi
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59c049cb08
mem leak fixes
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1 年之前 |
Emagi
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56c51b6759
Consolidate use of grid_id and use SetLocation / GetLocation
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1 年之前 |
Emagi
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32862500e4
Added Total Power listing to spawn details command display
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1 年之前 |
Emagi
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9eabdaf5f5
Enforce given_by type in spell_tiers for spells, spellscroll given_by type is now ommitted from being provided to auto spell lists
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1 年之前 |
Emagi
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3ee4e5e105
Fix #304 - quest sharing and delete restrictions, check DB sql for required updates
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1 年之前 |
Emagi
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6f21dcd29d
Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one
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1 年之前 |
Emagi
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f17d884f72
oops..
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1 年之前 |
Emagi
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aedc80a827
Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees
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1 年之前 |
Emagi
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9f19e692cc
Additional client login protections
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1 年之前 |
Emagi
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1918ad44ce
defend against bad client versions
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1 年之前 |
Emagi
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1538c41bbc
Further attempt to fix ghosts in the machine, clients removing early and still having packets sent to them
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1 年之前 |
Emagi
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2ea1982355
Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list
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1 年之前 |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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1 年之前 |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 年之前 |
Emagi
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effe13a590
Addressed Spawn changes being sent while the client is being removed from the spawn map
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1 年之前 |
Emagi
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81dfccef28
Allow region tics to occur when a node is deleted without second pass
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1 年之前 |
Emagi
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f743d9ef5e
Resolve deleting grids from a spawn causing a crash
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1 年之前 |
Emagi
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8571729d8a
Address some issues with dead spawn pointers when calling grid map
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1 年之前 |
Emagi
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94dd2d260d
Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable
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1 年之前 |
Emagi
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5de0b9b4b0
reverse previous excessive locks
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1 年之前 |
Emagi
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355ac44bdb
Make sure spawn is set as deleted
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1 年之前 |
Emagi
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db9a5da85a
Patch up missing removal points
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1 年之前 |