Histórico de Commits

Autor SHA1 Mensagem Data
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
  Emagi 1e636ef8a9 Fix wards wearing off after one hit when the max count is not set há 1 ano atrás
  Emagi 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey há 1 ano atrás
  Emagi 36901efacc Fix typo on damage type vs packet result há 1 ano atrás
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) há 1 ano atrás
  Emagi b5aec63d57 Fix chests not opening because they were set to alive há 1 ano atrás
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage há 1 ano atrás
  Emagi 304f0d2bca ignore retry attempts for now há 1 ano atrás
  Emagi 622ad6347e Remove wait close to avoid MState mutex lock issue há 1 ano atrás
  Emagi b47c8546e4 Address streams stuck in wait-close state há 1 ano atrás
  Emagi c6bebcd532 Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group há 1 ano atrás
  Emagi 59c049cb08 mem leak fixes há 1 ano atrás
  Emagi 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation há 1 ano atrás
  Emagi 32862500e4 Added Total Power listing to spawn details command display há 1 ano atrás
  Emagi 9eabdaf5f5 Enforce given_by type in spell_tiers for spells, spellscroll given_by type is now ommitted from being provided to auto spell lists há 1 ano atrás
  Emagi 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates há 1 ano atrás
  Emagi 6f21dcd29d Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one há 1 ano atrás
  Emagi f17d884f72 oops.. há 1 ano atrás
  Emagi aedc80a827 Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees há 1 ano atrás
  Emagi 9f19e692cc Additional client login protections há 1 ano atrás
  Emagi 1918ad44ce defend against bad client versions há 1 ano atrás
  Emagi 1538c41bbc Further attempt to fix ghosts in the machine, clients removing early and still having packets sent to them há 1 ano atrás
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list há 1 ano atrás
  Emagi dbf6d0a630 Fix accidental Focus skill check/increase when it is already done below há 1 ano atrás
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet há 1 ano atrás
  Emagi effe13a590 Addressed Spawn changes being sent while the client is being removed from the spawn map há 1 ano atrás
  Emagi 81dfccef28 Allow region tics to occur when a node is deleted without second pass há 1 ano atrás
  Emagi f743d9ef5e Resolve deleting grids from a spawn causing a crash há 1 ano atrás
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map há 1 ano atrás
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable há 1 ano atrás