Historique des commits

Auteur SHA1 Message Date
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level il y a 1 an
  Emagi 1e636ef8a9 Fix wards wearing off after one hit when the max count is not set il y a 1 an
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage il y a 1 an
  Emagi 6f21dcd29d Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one il y a 1 an
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
  Emagi c200dc63f7 Fix vision to be a int32 as it is in the char info structure il y a 1 an
  Devn00b f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! il y a 1 an
  Emagi c7358a5fed fix hangup on cure il y a 1 an
  devn00b 63b2c7d54c Fix for issue #479. Rewrite of GetSpeed Function. il y a 1 an
  Emagi 81552ccbae attempt to address #484 il y a 1 an
  Emagi 27c6eaa0fc - Fixed house crash when you place an item and pick it up while the same zone instance is running il y a 1 an
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC il y a 1 an
  Emagi 35259b1399 Fixed missing strength damage on primary weapon il y a 1 an
  Emagi 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
  Emagi 7271e470f3 - Range attack now has strength based damage added il y a 1 an
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage il y a 1 an
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration il y a 1 an
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. il y a 1 an
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell il y a 1 an
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr il y a 1 an
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client il y a 1 an
  Emagi 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 il y a 2 ans
  Devn00b 5383358146 Update to /mood il y a 2 ans
  devn00b 43c32b9d3e Fixed another typo hp_region_override != hp_regen_override il y a 2 ans
  devn00b 710bf3d218 Fixed typo. hp_region != hp_regen. il y a 2 ans
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 2 ans
  Image b93cabc72e Lacertae Update #4 il y a 2 ans
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 2 ans
  Image 1962e7e061 Procyon Updates #4 il y a 2 ans
  Image ecdcdfd123 Procyon Update il y a 2 ans