Историја ревизија

Аутор SHA1 Порука Датум
  Emagi 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey пре 1 година
  Emagi 36901efacc Fix typo on damage type vs packet result пре 1 година
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) пре 1 година
  Emagi b5aec63d57 Fix chests not opening because they were set to alive пре 1 година
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage пре 1 година
  Emagi 304f0d2bca ignore retry attempts for now пре 1 година
  Emagi 622ad6347e Remove wait close to avoid MState mutex lock issue пре 1 година
  Emagi b47c8546e4 Address streams stuck in wait-close state пре 1 година
  Emagi c6bebcd532 Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group пре 1 година
  Emagi 59c049cb08 mem leak fixes пре 1 година
  Emagi 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation пре 1 година
  Emagi 32862500e4 Added Total Power listing to spawn details command display пре 1 година
  Emagi 9eabdaf5f5 Enforce given_by type in spell_tiers for spells, spellscroll given_by type is now ommitted from being provided to auto spell lists пре 1 година
  Emagi 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates пре 1 година
  Emagi 6f21dcd29d Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one пре 1 година
  Emagi f17d884f72 oops.. пре 1 година
  Emagi aedc80a827 Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees пре 1 година
  Emagi 9f19e692cc Additional client login protections пре 1 година
  Emagi 1918ad44ce defend against bad client versions пре 1 година
  Emagi 1538c41bbc Further attempt to fix ghosts in the machine, clients removing early and still having packets sent to them пре 1 година
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list пре 1 година
  Emagi dbf6d0a630 Fix accidental Focus skill check/increase when it is already done below пре 1 година
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet пре 1 година
  Emagi effe13a590 Addressed Spawn changes being sent while the client is being removed from the spawn map пре 1 година
  Emagi 81dfccef28 Allow region tics to occur when a node is deleted without second pass пре 1 година
  Emagi f743d9ef5e Resolve deleting grids from a spawn causing a crash пре 1 година
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map пре 1 година
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable пре 1 година
  Emagi 5de0b9b4b0 reverse previous excessive locks пре 1 година
  Emagi 355ac44bdb Make sure spawn is set as deleted пре 1 година