Commit History

作者 SHA1 備註 提交日期
  Emagi b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 年之前
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) 1 年之前
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 年之前
  Emagi 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 年之前
  Emagi 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 年之前
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 年之前
  Emagi 1e636ef8a9 Fix wards wearing off after one hit when the max count is not set 1 年之前
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 年之前
  Emagi 6f21dcd29d Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one 1 年之前
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 年之前
  Emagi c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 年之前
  Devn00b f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! 1 年之前
  Emagi c7358a5fed fix hangup on cure 1 年之前
  devn00b 63b2c7d54c Fix for issue #479. Rewrite of GetSpeed Function. 1 年之前
  Emagi 81552ccbae attempt to address #484 1 年之前
  Emagi 27c6eaa0fc - Fixed house crash when you place an item and pick it up while the same zone instance is running 1 年之前
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 1 年之前
  Emagi 35259b1399 Fixed missing strength damage on primary weapon 1 年之前
  Emagi 4442e6bc02 Fix #465 and Fix #463 1 年之前
  Emagi 7271e470f3 - Range attack now has strength based damage added 1 年之前
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage 1 年之前
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 1 年之前
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 1 年之前
  Emagi 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 1 年之前
  Emagi 397bf5f465 Fix #167: Addressed bad memory handling of threat transfer and potential hanging lua spell ptr 1 年之前
  Emagi 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 1 年之前
  Emagi 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 2 年之前
  Devn00b 5383358146 Update to /mood 2 年之前
  devn00b 43c32b9d3e Fixed another typo hp_region_override != hp_regen_override 2 年之前
  devn00b 710bf3d218 Fixed typo. hp_region != hp_regen. 2 年之前