#290 (premierio) need Lua : SetSpawnGroupID if possible

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see title

see title

SetSpawnGroupID(Spawn, new_group_id) returns a boolean of 'true' if successfully applied to spawn. 'false' if there is no correct spawn passed.

```SetSpawnGroupID(Spawn, new_group_id)``` returns a boolean of 'true' if successfully applied to spawn. 'false' if there is no correct spawn passed.
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