See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.
See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.
CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn
CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn
See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.
Looks like ZoneServer connected_clients is 0... so we aren't processing the Client->Process();.. only the lower layer EQStream
CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn