#31 World server closes out on client Process while client is connecting into zone

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image4 年之前創建 · 2 條評論

See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.

See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.
image 評論 4 年之前'
協同者

Looks like ZoneServer connected_clients is 0... so we aren't processing the Client->Process();.. only the lower layer EQStream

Looks like ZoneServer connected_clients is 0... so we aren't processing the Client->Process();.. only the lower layer EQStream
image 評論 4 年之前'
協同者

CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn

CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn
image4 年之前 關閉
image 在代碼提交 4 年之前 中引用了該問題
image 在代碼提交 4 年之前 中引用了該問題
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