9
3

#31 World server closes out on client Process while client is connecting into zone

Uzavrená
otvorené 4 rokov pred užívateľom image · 2 komentárov
image okomentoval 4 rokov pred

See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.

See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.
image okomentoval 4 rokov pred
Spolupracovník

Looks like ZoneServer connected_clients is 0... so we aren't processing the Client->Process();.. only the lower layer EQStream

Looks like ZoneServer connected_clients is 0... so we aren't processing the Client->Process();.. only the lower layer EQStream
image okomentoval 4 rokov pred
Spolupracovník

CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn

CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn
image zatvorené 4 rokov pred
image sa odvolal na túto issue z commitu 4 rokov pred
image sa odvolal na túto issue z commitu 4 rokov pred
Prihláste sa pre zapojenie do konverzácie.
Načítavanie...
Zrušiť
Uložiť
Zatiaľ neexistuje žiadny obsah.