Emagi 486f8affdb temporarily removed debug logs due to compile error 11 ヶ月 前
..
Achievements 548007ea96 Base 4 年 前
AltAdvancement e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 11 ヶ月 前
Bots d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
Chat 742f91c50f Removed IRC system. It was no longer used. 2 年 前
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 年 前
Commands e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 11 ヶ月 前
Guilds d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
HeroicOp 955f90a55d - SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based 1 年間 前
Housing ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 年間 前
Items 486f8affdb temporarily removed debug logs due to compile error 11 ヶ月 前
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 年 前
Recipes f720513876 DoF Recipe/Tradeskill Stage 1 of 2 for Issue #532 1 年間 前
Rules eec9f5b9f8 Fix #517 - AoM client can now remove/add skills and it reflects client updates correctly. DoF has issues removing Issue #525 made. Pet Options UI Window for HP/power and other options now work. 1 年間 前
Tradeskills 14a74a1f45 - Fix #542 - DoF will now properly roll/pitch spawns/objects as expected 1 年間 前
Traits 744ffb46d0 ghost map stability venture 3 3 年 前
Zone a74469795d - Manipulate the game world! Remove widgets! 1 年間 前
Appearances.h 548007ea96 Base 4 年 前
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 年 前
ClientPacketFunctions.cpp 4d4873d674 - Fix #515 display spawn name and database id when /spawn set or /spawn remove is used successfully. 1 年間 前
ClientPacketFunctions.h 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 年間 前
Combat.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 年 前
Entity.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
Entity.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年間 前
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 年 前
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 年 前
GroundSpawn.cpp 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display 1 年間 前
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 年 前
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年 前
Languages.h 548007ea96 Base 4 年 前
LoginServer.cpp 7324c9a462 - Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color. 1 年間 前
LoginServer.h 1922ca362c Removed unused patch server code. 2 年 前
LuaFunctions.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
LuaFunctions.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年間 前
LuaInterface.cpp 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年間 前
LuaInterface.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年間 前
MutexHelper.h 548007ea96 Base 4 年 前
MutexList.h 548007ea96 Base 4 年 前
MutexMap.h 548007ea96 Base 4 年 前
MutexVector.h 548007ea96 Base 4 年 前
NPC.cpp a74469795d - Manipulate the game world! Remove widgets! 1 年間 前
NPC.h a74469795d - Manipulate the game world! Remove widgets! 1 年間 前
NPC_AI.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
NPC_AI.h eec9f5b9f8 Fix #517 - AoM client can now remove/add skills and it reflects client updates correctly. DoF has issues removing Issue #525 made. Pet Options UI Window for HP/power and other options now work. 1 年間 前
Object.cpp 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display 1 年間 前
Object.h 548007ea96 Base 4 年 前
Player.cpp e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 11 ヶ月 前
Player.h e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 11 ヶ月 前
PlayerGroups.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 年間 前
Quests.cpp 7299addd47 Fix #509 - quest crash cleanup, AddHate fixed for non spell function cal, fixed all quests being hidden in journal, reduced time to update quest journal from 300ms to 50ms 1 年間 前
Quests.h 2b1948da49 File missing from last night update 1 年間 前
Sign.cpp 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年間 前
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年 前
Skills.cpp b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 年間 前
Skills.h b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 年間 前
Spawn.cpp e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 11 ヶ月 前
Spawn.h d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 年 前
SpellProcess.cpp 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs 11 ヶ月 前
SpellProcess.h 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 年間 前
Spells.cpp 8af42886a0 inherit orig cast time 11 ヶ月 前
Spells.h 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs 11 ヶ月 前
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 年 前
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 年 前
Trade.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
Trade.h 682e023635 Complete Fix #418 item flags 2 年 前
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 年 前
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 年 前
Variables.h 548007ea96 Base 4 年 前
VisualStates.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年間 前
Widget.cpp ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 年間 前
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 年 前
World.cpp ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 年間 前
World.h ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 年間 前
WorldDatabase.cpp e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 11 ヶ月 前
WorldDatabase.h 1ea4536d05 First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking. 1 年間 前
WorldTCPConnection.h 548007ea96 Base 4 年 前
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 年 前
classes.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 年間 前
client.cpp e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 11 ヶ月 前
client.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年間 前
makefile 7956735566 c++17 compile required for makefile now 2 年 前
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 年 前
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 年 前
net.h 1922ca362c Removed unused patch server code. 2 年 前
races.cpp 548007ea96 Base 4 年 前
races.h 548007ea96 Base 4 年 前
zoneserver.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前
zoneserver.h d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 ヶ月 前