Emagi 269cb74202 Fix SetMaxHP crashing if spawn ptr is invalid il y a 2 ans
..
Achievements 548007ea96 Base il y a 4 ans
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread il y a 3 ans
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 2 ans
Chat 742f91c50f Removed IRC system. It was no longer used. il y a 2 ans
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process il y a 4 ans
Commands 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 2 ans
Guilds 4442e6bc02 Fix #465 and Fix #463 il y a 2 ans
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields il y a 3 ans
Housing 562e914f26 fix %I64u to %llu il y a 2 ans
Items 9d2dc8f186 Added Heirloom check to shared bank. il y a 2 ans
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page il y a 2 ans
Recipes be1220d3f8 additional recipe bug fixes il y a 2 ans
Rules 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 2 ans
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 il y a 2 ans
Traits 744ffb46d0 ghost map stability venture 3 il y a 3 ans
Zone 54fe1942aa Update Windows source/project to c++17. il y a 2 ans
Appearances.h 548007ea96 Base il y a 4 ans
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries il y a 3 ans
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 il y a 2 ans
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 il y a 2 ans
Combat.cpp 4442e6bc02 Fix #465 and Fix #463 il y a 2 ans
Combat.h 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Entity.cpp c7358a5fed fix hangup on cure il y a 2 ans
Entity.h 7c95b36ac2 Fix for issue #489. Secondary/Ranged were returning the delay of the main hand. il y a 2 ans
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! il y a 2 ans
Factions.h 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 2 ans
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 2 ans
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration il y a 2 ans
Languages.h 548007ea96 Base il y a 4 ans
LoginServer.cpp 1922ca362c Removed unused patch server code. il y a 2 ans
LoginServer.h 1922ca362c Removed unused patch server code. il y a 2 ans
LuaFunctions.cpp 269cb74202 Fix SetMaxHP crashing if spawn ptr is invalid il y a 2 ans
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 2 ans
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables il y a 2 ans
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables il y a 2 ans
MutexHelper.h 548007ea96 Base il y a 4 ans
MutexList.h 548007ea96 Base il y a 4 ans
MutexMap.h 548007ea96 Base il y a 4 ans
MutexVector.h 548007ea96 Base il y a 4 ans
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements il y a 2 ans
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 2 ans
NPC_AI.cpp f0e3800333 Fix #381 - NPC Spell Enhancements il y a 2 ans
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 2 ans
Object.cpp 13b1837623 Fix #384 group encounter mob loot il y a 2 ans
Object.h 548007ea96 Base il y a 4 ans
Player.cpp 465b23b1bc Fix swim skill increasing in AoM client il y a 2 ans
Player.h 8827b79dcb Fix for non-dual wielding classes being able to dual wield. Fixes issue #482 il y a 2 ans
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 2 ans
PlayerGroups.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 2 ans
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item il y a 2 ans
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item il y a 2 ans
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 2 ans
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 2 ans
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 2 ans
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support il y a 3 ans
Spawn.cpp 31e13d5c58 Fix #382 - ground mobs will swim in water instead of going to bottom surface il y a 2 ans
Spawn.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 2 ans
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides il y a 2 ans
SpellProcess.cpp dbb5795759 Fix /reload spells il y a 2 ans
SpellProcess.h c7358a5fed fix hangup on cure il y a 2 ans
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example il y a 2 ans
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example il y a 2 ans
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Titles.h 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Trade.cpp 5b0f52641c Trade check for Player cast il y a 2 ans
Trade.h 682e023635 Complete Fix #418 item flags il y a 2 ans
Transmute.cpp 1e2d5f98cf - Completed Fix #279 il y a 2 ans
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Variables.h 548007ea96 Base il y a 4 ans
VisualStates.h 66505ccea3 RegionScripts, lava/death region support il y a 4 ans
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix il y a 3 ans
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' il y a 3 ans
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 2 ans
World.h 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 2 ans
WorldDatabase.cpp 80050fd798 Fix for mysql error "Column 'green' in field list is ambiguous" il y a 2 ans
WorldDatabase.h c2068993ea Fix #320 persist pet name cross zone il y a 2 ans
WorldTCPConnection.h 548007ea96 Base il y a 4 ans
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case il y a 3 ans
classes.h 548007ea96 Base il y a 4 ans
client.cpp eb69bd7357 add support for DB to override map values if the default -1000000.0 is overridden in the DB il y a 2 ans
client.h 85eb882a78 Added auto pay from bank when buying a house. Part of issue #492. il y a 2 ans
makefile 7956735566 c++17 compile required for makefile now il y a 2 ans
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag il y a 2 ans
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements il y a 2 ans
net.h 1922ca362c Removed unused patch server code. il y a 2 ans
races.cpp 548007ea96 Base il y a 4 ans
races.h 548007ea96 Base il y a 4 ans
zoneserver.cpp e94b874668 fix spawns in sending state not being removed when private spawn il y a 2 ans
zoneserver.h 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 2 ans