Emagi 269cb74202 Fix SetMaxHP crashing if spawn ptr is invalid 2 éve
..
Achievements 548007ea96 Base 4 éve
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 éve
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 éve
Chat 742f91c50f Removed IRC system. It was no longer used. 2 éve
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 éve
Commands 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 éve
Guilds 4442e6bc02 Fix #465 and Fix #463 2 éve
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 éve
Housing 562e914f26 fix %I64u to %llu 2 éve
Items 9d2dc8f186 Added Heirloom check to shared bank. 2 éve
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 éve
Recipes be1220d3f8 additional recipe bug fixes 2 éve
Rules 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 éve
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 2 éve
Traits 744ffb46d0 ghost map stability venture 3 3 éve
Zone 54fe1942aa Update Windows source/project to c++17. 2 éve
Appearances.h 548007ea96 Base 4 éve
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 éve
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 éve
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 2 éve
Combat.cpp 4442e6bc02 Fix #465 and Fix #463 2 éve
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 éve
Entity.cpp c7358a5fed fix hangup on cure 2 éve
Entity.h 7c95b36ac2 Fix for issue #489. Secondary/Ranged were returning the delay of the main hand. 2 éve
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 éve
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 éve
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 éve
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 éve
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 éve
Languages.h 548007ea96 Base 4 éve
LoginServer.cpp 1922ca362c Removed unused patch server code. 2 éve
LoginServer.h 1922ca362c Removed unused patch server code. 2 éve
LuaFunctions.cpp 269cb74202 Fix SetMaxHP crashing if spawn ptr is invalid 2 éve
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 éve
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 éve
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 éve
MutexHelper.h 548007ea96 Base 4 éve
MutexList.h 548007ea96 Base 4 éve
MutexMap.h 548007ea96 Base 4 éve
MutexVector.h 548007ea96 Base 4 éve
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 éve
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 éve
NPC_AI.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 éve
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 éve
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 éve
Object.h 548007ea96 Base 4 éve
Player.cpp 465b23b1bc Fix swim skill increasing in AoM client 2 éve
Player.h 8827b79dcb Fix for non-dual wielding classes being able to dual wield. Fixes issue #482 2 éve
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 éve
PlayerGroups.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 éve
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 éve
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 éve
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 éve
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 éve
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 éve
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 éve
Spawn.cpp 31e13d5c58 Fix #382 - ground mobs will swim in water instead of going to bottom surface 2 éve
Spawn.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 éve
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 éve
SpellProcess.cpp dbb5795759 Fix /reload spells 2 éve
SpellProcess.h c7358a5fed fix hangup on cure 2 éve
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example 2 éve
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example 2 éve
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 éve
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 éve
Trade.cpp 5b0f52641c Trade check for Player cast 2 éve
Trade.h 682e023635 Complete Fix #418 item flags 2 éve
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 éve
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 éve
Variables.h 548007ea96 Base 4 éve
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 4 éve
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 éve
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 éve
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 éve
World.h 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 éve
WorldDatabase.cpp 80050fd798 Fix for mysql error "Column 'green' in field list is ambiguous" 2 éve
WorldDatabase.h c2068993ea Fix #320 persist pet name cross zone 2 éve
WorldTCPConnection.h 548007ea96 Base 4 éve
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 éve
classes.h 548007ea96 Base 4 éve
client.cpp eb69bd7357 add support for DB to override map values if the default -1000000.0 is overridden in the DB 2 éve
client.h 85eb882a78 Added auto pay from bank when buying a house. Part of issue #492. 2 éve
makefile 7956735566 c++17 compile required for makefile now 2 éve
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 éve
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 éve
net.h 1922ca362c Removed unused patch server code. 2 éve
races.cpp 548007ea96 Base 4 éve
races.h 548007ea96 Base 4 éve
zoneserver.cpp e94b874668 fix spawns in sending state not being removed when private spawn 2 éve
zoneserver.h 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 éve