Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
..
Achievements 548007ea96 Base 4 年之前
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 年之前
Bots d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
Chat 742f91c50f Removed IRC system. It was no longer used. 2 年之前
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 年之前
Commands d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
Guilds d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
HeroicOp 955f90a55d - SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based 1 年之前
Housing ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 年之前
Items d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 年之前
Recipes f720513876 DoF Recipe/Tradeskill Stage 1 of 2 for Issue #532 1 年之前
Rules eec9f5b9f8 Fix #517 - AoM client can now remove/add skills and it reflects client updates correctly. DoF has issues removing Issue #525 made. Pet Options UI Window for HP/power and other options now work. 1 年之前
Tradeskills 14a74a1f45 - Fix #542 - DoF will now properly roll/pitch spawns/objects as expected 1 年之前
Traits 744ffb46d0 ghost map stability venture 3 3 年之前
Zone a74469795d - Manipulate the game world! Remove widgets! 1 年之前
Appearances.h 548007ea96 Base 4 年之前
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 年之前
ClientPacketFunctions.cpp 4d4873d674 - Fix #515 display spawn name and database id when /spawn set or /spawn remove is used successfully. 1 年之前
ClientPacketFunctions.h 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 年之前
Combat.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 年之前
Entity.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
Entity.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 月之前
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 年之前
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 年之前
GroundSpawn.cpp 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display 1 年之前
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 年之前
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前
Languages.h 548007ea96 Base 4 年之前
LoginServer.cpp 7324c9a462 - Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color. 1 年之前
LoginServer.h 1922ca362c Removed unused patch server code. 2 年之前
LuaFunctions.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
LuaFunctions.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 月之前
LuaInterface.cpp 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 月之前
LuaInterface.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 月之前
MutexHelper.h 548007ea96 Base 4 年之前
MutexList.h 548007ea96 Base 4 年之前
MutexMap.h 548007ea96 Base 4 年之前
MutexVector.h 548007ea96 Base 4 年之前
NPC.cpp a74469795d - Manipulate the game world! Remove widgets! 1 年之前
NPC.h a74469795d - Manipulate the game world! Remove widgets! 1 年之前
NPC_AI.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
NPC_AI.h eec9f5b9f8 Fix #517 - AoM client can now remove/add skills and it reflects client updates correctly. DoF has issues removing Issue #525 made. Pet Options UI Window for HP/power and other options now work. 1 年之前
Object.cpp 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display 1 年之前
Object.h 548007ea96 Base 4 年之前
Player.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
Player.h e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer 11 月之前
PlayerGroups.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 年之前
Quests.cpp 7299addd47 Fix #509 - quest crash cleanup, AddHate fixed for non spell function cal, fixed all quests being hidden in journal, reduced time to update quest journal from 300ms to 50ms 1 年之前
Quests.h 2b1948da49 File missing from last night update 1 年之前
Sign.cpp 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 月之前
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年之前
Skills.cpp b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 年之前
Skills.h b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 年之前
Spawn.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
Spawn.h d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 年之前
SpellProcess.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
SpellProcess.h 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 年之前
Spells.cpp e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer 11 月之前
Spells.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 月之前
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 年之前
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 年之前
Trade.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
Trade.h 682e023635 Complete Fix #418 item flags 2 年之前
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 年之前
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 年之前
Variables.h 548007ea96 Base 4 年之前
VisualStates.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 月之前
Widget.cpp ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 年之前
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 年之前
World.cpp ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 年之前
World.h ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 年之前
WorldDatabase.cpp 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 月之前
WorldDatabase.h 1ea4536d05 First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking. 11 月之前
WorldTCPConnection.h 548007ea96 Base 4 年之前
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 年之前
classes.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 年之前
client.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
client.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 月之前
makefile 7956735566 c++17 compile required for makefile now 2 年之前
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 年之前
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 年之前
net.h 1922ca362c Removed unused patch server code. 2 年之前
races.cpp 548007ea96 Base 4 年之前
races.h 548007ea96 Base 4 年之前
zoneserver.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
zoneserver.h d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前