#294 func "casted_on" doesn't work on Doors

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premierio00153 年之前創建 · 1 條評論

function casted_on(NPC, Spawn, SpellName)

             if SpellName == "use" then
             SendMessage(Spawn, "This door is securely locked!", "yellow")
             end
                end

Doors are not responding on casted_on function. We need this to prevent players open closed doors, send messages like "door is closed".

function casted_on(NPC, Spawn, SpellName) if SpellName == "use" then SendMessage(Spawn, "This door is securely locked!", "yellow") end end Doors are not responding on casted_on function. We need this to prevent players open closed doors, send messages like "door is closed".
image 評論 3 年之前'
協同者

doors use function 'usedoor' in SpawnScripts : http://cutpon.com:3000/devn00b/EQ2EMu/issues/248

doors use function 'usedoor' in SpawnScripts : http://cutpon.com:3000/devn00b/EQ2EMu/issues/248
image3 年之前 關閉
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