Emagi 36901efacc Fix typo on damage type vs packet result 1 年間 前
..
Achievements 548007ea96 Base 4 年 前
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 年 前
Bots 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 年間 前
Chat 742f91c50f Removed IRC system. It was no longer used. 2 年 前
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 年 前
Commands 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 年間 前
Guilds 4442e6bc02 Fix #465 and Fix #463 2 年 前
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 年 前
Housing 562e914f26 fix %I64u to %llu 2 年 前
Items b5aec63d57 Fix chests not opening because they were set to alive 1 年間 前
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 年 前
Recipes e6ddd1ac80 Update Recipe.cpp 1 年間 前
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 年間 前
Tradeskills 52d997bd39 Tradeskill /recipe fixes 1 年間 前
Traits 744ffb46d0 ghost map stability venture 3 3 年 前
Zone 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 年間 前
Appearances.h 548007ea96 Base 4 年 前
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 年 前
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 年 前
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 2 年 前
Combat.cpp 36901efacc Fix typo on damage type vs packet result 1 年間 前
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 年 前
Entity.cpp 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 年間 前
Entity.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 年間 前
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 年 前
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 年 前
GroundSpawn.cpp 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 年間 前
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 年 前
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年 前
Languages.h 548007ea96 Base 4 年 前
LoginServer.cpp 1922ca362c Removed unused patch server code. 2 年 前
LoginServer.h 1922ca362c Removed unused patch server code. 2 年 前
LuaFunctions.cpp 6f21dcd29d Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one 1 年間 前
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 年 前
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 年 前
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 年 前
MutexHelper.h 548007ea96 Base 4 年 前
MutexList.h 548007ea96 Base 4 年 前
MutexMap.h 548007ea96 Base 4 年 前
MutexVector.h 548007ea96 Base 4 年 前
NPC.cpp 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 年間 前
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 年 前
NPC_AI.cpp 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter 1 年間 前
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 年 前
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 年 前
Object.h 548007ea96 Base 4 年 前
Player.cpp 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 年間 前
Player.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 年間 前
PlayerGroups.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 年間 前
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 年間 前
Quests.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 年間 前
Quests.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 年間 前
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年 前
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 年 前
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 年間 前
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 年 前
Spawn.cpp 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 年間 前
Spawn.h 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 年間 前
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 年 前
SpellProcess.cpp baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 年間 前
SpellProcess.h c7358a5fed fix hangup on cure 2 年 前
Spells.cpp 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 年間 前
Spells.h 9eabdaf5f5 Enforce given_by type in spell_tiers for spells, spellscroll given_by type is now ommitted from being provided to auto spell lists 1 年間 前
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 年 前
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 年 前
Trade.cpp 5b0f52641c Trade check for Player cast 2 年 前
Trade.h 682e023635 Complete Fix #418 item flags 2 年 前
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 年 前
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 年 前
Variables.h 548007ea96 Base 4 年 前
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 4 年 前
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 年 前
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 年 前
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 年 前
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 年間 前
WorldDatabase.cpp 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 年間 前
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 1 年間 前
WorldTCPConnection.h 548007ea96 Base 4 年 前
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 年 前
classes.h 548007ea96 Base 4 年 前
client.cpp 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 年間 前
client.h c6bebcd532 Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group 1 年間 前
makefile 7956735566 c++17 compile required for makefile now 2 年 前
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 年 前
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 年 前
net.h 1922ca362c Removed unused patch server code. 2 年 前
races.cpp 548007ea96 Base 4 年 前
races.h 548007ea96 Base 4 年 前
zoneserver.cpp 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 年間 前
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 年間 前