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3
Emagi 36901efacc Fix typo on damage type vs packet result 1 rok pred
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Achievements 548007ea96 Base 4 rokov pred
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 rokov pred
Bots 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 rok pred
Chat 742f91c50f Removed IRC system. It was no longer used. 2 rokov pred
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 rokov pred
Commands 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 rok pred
Guilds 4442e6bc02 Fix #465 and Fix #463 2 rokov pred
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 rokov pred
Housing 562e914f26 fix %I64u to %llu 2 rokov pred
Items b5aec63d57 Fix chests not opening because they were set to alive 1 rok pred
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 rokov pred
Recipes e6ddd1ac80 Update Recipe.cpp 1 rok pred
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 rok pred
Tradeskills 52d997bd39 Tradeskill /recipe fixes 1 rok pred
Traits 744ffb46d0 ghost map stability venture 3 3 rokov pred
Zone 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 rok pred
Appearances.h 548007ea96 Base 4 rokov pred
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 rokov pred
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 rokov pred
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 2 rokov pred
Combat.cpp 36901efacc Fix typo on damage type vs packet result 1 rok pred
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 rokov pred
Entity.cpp 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 rok pred
Entity.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 rok pred
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 rokov pred
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 rokov pred
GroundSpawn.cpp 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 rok pred
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 rokov pred
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 rokov pred
Languages.h 548007ea96 Base 4 rokov pred
LoginServer.cpp 1922ca362c Removed unused patch server code. 2 rokov pred
LoginServer.h 1922ca362c Removed unused patch server code. 2 rokov pred
LuaFunctions.cpp 6f21dcd29d Avoid crash on calling AddSpellBonus via lua functions without a spell, also protection on bonuses to not require one 1 rok pred
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 rokov pred
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 rokov pred
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 rokov pred
MutexHelper.h 548007ea96 Base 4 rokov pred
MutexList.h 548007ea96 Base 4 rokov pred
MutexMap.h 548007ea96 Base 4 rokov pred
MutexVector.h 548007ea96 Base 4 rokov pred
NPC.cpp 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 rok pred
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 rokov pred
NPC_AI.cpp 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter 1 rok pred
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 rokov pred
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 rokov pred
Object.h 548007ea96 Base 4 rokov pred
Player.cpp 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 rok pred
Player.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 rok pred
PlayerGroups.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 rok pred
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 rok pred
Quests.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 rok pred
Quests.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 rok pred
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 rokov pred
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 rokov pred
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 rok pred
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 rokov pred
Spawn.cpp 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 rok pred
Spawn.h 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 rok pred
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 rokov pred
SpellProcess.cpp baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 rok pred
SpellProcess.h c7358a5fed fix hangup on cure 2 rokov pred
Spells.cpp 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 rok pred
Spells.h 9eabdaf5f5 Enforce given_by type in spell_tiers for spells, spellscroll given_by type is now ommitted from being provided to auto spell lists 1 rok pred
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 rokov pred
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 rokov pred
Trade.cpp 5b0f52641c Trade check for Player cast 2 rokov pred
Trade.h 682e023635 Complete Fix #418 item flags 2 rokov pred
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 rokov pred
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 rokov pred
Variables.h 548007ea96 Base 4 rokov pred
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 4 rokov pred
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 rokov pred
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 rokov pred
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 2 rokov pred
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 rok pred
WorldDatabase.cpp 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 rok pred
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 1 rok pred
WorldTCPConnection.h 548007ea96 Base 4 rokov pred
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 rokov pred
classes.h 548007ea96 Base 4 rokov pred
client.cpp 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 rok pred
client.h c6bebcd532 Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group 1 rok pred
makefile 7956735566 c++17 compile required for makefile now 2 rokov pred
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 rokov pred
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 rokov pred
net.h 1922ca362c Removed unused patch server code. 2 rokov pred
races.cpp 548007ea96 Base 4 rokov pred
races.h 548007ea96 Base 4 rokov pred
zoneserver.cpp 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 rok pred
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 rok pred