Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
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Achievements 548007ea96 Base há 4 anos atrás
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread há 3 anos atrás
Bots 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation há 1 ano atrás
Chat 742f91c50f Removed IRC system. It was no longer used. há 1 ano atrás
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process há 4 anos atrás
Commands 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
Guilds 4442e6bc02 Fix #465 and Fix #463 há 1 ano atrás
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields há 3 anos atrás
Housing 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey há 1 ano atrás
Items b5aec63d57 Fix chests not opening because they were set to alive há 1 ano atrás
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page há 1 ano atrás
Recipes e6ddd1ac80 Update Recipe.cpp há 1 ano atrás
Rules f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet há 1 ano atrás
Tradeskills 52d997bd39 Tradeskill /recipe fixes há 1 ano atrás
Traits 744ffb46d0 ghost map stability venture 3 há 2 anos atrás
Zone 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation há 1 ano atrás
Appearances.h 548007ea96 Base há 4 anos atrás
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries há 3 anos atrás
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 há 1 ano atrás
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 há 1 ano atrás
Combat.cpp 36901efacc Fix typo on damage type vs packet result há 1 ano atrás
Combat.h 04498a2490 Player/Target Radius added to distance checks há 4 anos atrás
Entity.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
Entity.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! há 2 anos atrás
Factions.h 24a1ccf3a2 EQ2Emu Base Updates há 4 anos atrás
GroundSpawn.cpp 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation há 1 ano atrás
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes há 1 ano atrás
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration há 1 ano atrás
Languages.h 548007ea96 Base há 4 anos atrás
LoginServer.cpp 1922ca362c Removed unused patch server code. há 1 ano atrás
LoginServer.h 1922ca362c Removed unused patch server code. há 1 ano atrás
LuaFunctions.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
LuaFunctions.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
LuaInterface.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables há 1 ano atrás
MutexHelper.h 548007ea96 Base há 4 anos atrás
MutexList.h 548007ea96 Base há 4 anos atrás
MutexMap.h 548007ea96 Base há 4 anos atrás
MutexVector.h 548007ea96 Base há 4 anos atrás
NPC.cpp 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list há 1 ano atrás
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements há 1 ano atrás
NPC_AI.cpp 4c5202e216 Pets cannot aggro their master, this addresses charming a pet and being able to sent it to attack, follow you correctly without locking encounter há 1 ano atrás
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements há 1 ano atrás
Object.cpp 13b1837623 Fix #384 group encounter mob loot há 1 ano atrás
Object.h 548007ea96 Base há 4 anos atrás
Player.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
Player.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
PlayerGroups.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates há 1 ano atrás
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates há 1 ano atrás
Quests.cpp 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates há 1 ano atrás
Quests.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates há 1 ano atrás
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). há 1 ano atrás
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). há 1 ano atrás
Skills.cpp f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet há 1 ano atrás
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support há 2 anos atrás
Spawn.cpp 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage há 1 ano atrás
Spawn.h 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) há 1 ano atrás
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides há 2 anos atrás
SpellProcess.cpp baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID há 1 ano atrás
SpellProcess.h c7358a5fed fix hangup on cure há 1 ano atrás
Spells.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
Spells.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! há 3 anos atrás
Titles.h 96debb941c Fixed titles, make sure to source in DB update! há 3 anos atrás
Trade.cpp 5b0f52641c Trade check for Player cast há 1 ano atrás
Trade.h 682e023635 Complete Fix #418 item flags há 1 ano atrás
Transmute.cpp 1e2d5f98cf - Completed Fix #279 há 1 ano atrás
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) há 4 anos atrás
Variables.h 548007ea96 Base há 4 anos atrás
VisualStates.h 66505ccea3 RegionScripts, lava/death region support há 3 anos atrás
Widget.cpp 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey há 1 ano atrás
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' há 3 anos atrás
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns há 1 ano atrás
World.h f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet há 1 ano atrás
WorldDatabase.cpp 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) há 1 ano atrás
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 há 1 ano atrás
WorldTCPConnection.h 548007ea96 Base há 4 anos atrás
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case há 3 anos atrás
classes.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
client.cpp 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
client.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level há 1 ano atrás
makefile 7956735566 c++17 compile required for makefile now há 1 ano atrás
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag há 1 ano atrás
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements há 1 ano atrás
net.h 1922ca362c Removed unused patch server code. há 1 ano atrás
races.cpp 548007ea96 Base há 4 anos atrás
races.h 548007ea96 Base há 4 anos atrás
zoneserver.cpp 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey há 1 ano atrás
zoneserver.h 8571729d8a Address some issues with dead spawn pointers when calling grid map há 1 ano atrás