Image 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs 4 years ago
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Achievements 548007ea96 Base 4 years ago
AltAdvancement 548007ea96 Base 4 years ago
Bots 04498a2490 Player/Target Radius added to distance checks 4 years ago
Chat 548007ea96 Base 4 years ago
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
Commands 3ef309619f AFK Visual for players now works for newer clients (1188+) 4 years ago
Guilds 548007ea96 Base 4 years ago
HeroicOp 548007ea96 Base 4 years ago
Housing 548007ea96 Base 4 years ago
IRC 548007ea96 Base 4 years ago
Items 07f9f741b5 Loot Chests and other specified objects will show interactive hand icon 4 years ago
Patch 548007ea96 Base 4 years ago
RaceTypes 548007ea96 Base 4 years ago
Recipes 548007ea96 Base 4 years ago
Rules 29a98cfcb5 Rules Global Expansion Flag 4 years ago
Tradeskills 548007ea96 Base 4 years ago
Traits 548007ea96 Base 4 years ago
Zone 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs 4 years ago
Appearances.h 548007ea96 Base 4 years ago
ClientPacketFunctions.cpp b19fd5f36f Adds char properties and fixes looting alive npcs 4 years ago
ClientPacketFunctions.h b19fd5f36f Adds char properties and fixes looting alive npcs 4 years ago
Combat.cpp 49a0072218 Better logging for 'proc' function not triggering right so we know which spell 4 years ago
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 years ago
Entity.cpp a79b48aeb4 Restored mob movement command mutex to avoid crashes 4 years ago
Entity.h a79b48aeb4 Restored mob movement command mutex to avoid crashes 4 years ago
Factions.cpp 548007ea96 Base 4 years ago
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
GroundSpawn.cpp 548007ea96 Base 4 years ago
GroundSpawn.h 5a8ffc3385 Groundspawn adhere to ground (lol) 4 years ago
Languages.cpp 548007ea96 Base 4 years ago
Languages.h 548007ea96 Base 4 years ago
LoginServer.cpp 6676f66184 LoginServer.ini reading updated 4 years ago
LoginServer.h 548007ea96 Base 4 years ago
LuaFunctions.cpp 25d9c9d93f potential crash fix 4 years ago
LuaFunctions.h cbcac95674 Added Spawn Proximity code 4 years ago
LuaInterface.cpp cbcac95674 Added Spawn Proximity code 4 years ago
LuaInterface.h 5dfafe4464 Linux fixes 4 years ago
MutexHelper.h 548007ea96 Base 4 years ago
MutexList.h 548007ea96 Base 4 years ago
MutexMap.h 548007ea96 Base 4 years ago
MutexVector.h 548007ea96 Base 4 years ago
NPC.cpp 3694cd44a7 IsFlying command for Spawn to track if the mob should defy normal floor sticking 4 years ago
NPC.h a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 years ago
NPC_AI.cpp 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 years ago
NPC_AI.h 22dc084991 Tracking of player character ids for loot in encounters 4 years ago
Object.cpp 548007ea96 Base 4 years ago
Object.h 548007ea96 Base 4 years ago
Player.cpp 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 years ago
Player.h 9574459e57 Spawn struct fixes / logging 4 years ago
PlayerGroups.cpp 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
PlayerGroups.h 548007ea96 Base 4 years ago
Quests.cpp 548007ea96 Base 4 years ago
Quests.h 548007ea96 Base 4 years ago
Sign.cpp 548007ea96 Base 4 years ago
Sign.h 548007ea96 Base 4 years ago
Skills.cpp d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation 4 years ago
Skills.h bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap 4 years ago
Spawn.cpp 48b973454c Fixed the proximities changes 4 years ago
Spawn.h 5bd0deb900 avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement) 4 years ago
SpawnLists.h 548007ea96 Base 4 years ago
SpellProcess.cpp 569f9e8df2 Deadlock fix for SpellProcess 4 years ago
SpellProcess.h 9c71a0ebe0 PVP AE Player Group support 4 years ago
Spells.cpp 548007ea96 Base 4 years ago
Spells.h 548007ea96 Base 4 years ago
Titles.cpp 548007ea96 Base 4 years ago
Titles.h 548007ea96 Base 4 years ago
Trade.cpp 548007ea96 Base 4 years ago
Trade.h 548007ea96 Base 4 years ago
Transmute.cpp b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Variables.h 548007ea96 Base 4 years ago
VisualStates.h 548007ea96 Base 4 years ago
Widget.cpp 6eeaee134c fix doors not opening 4 years ago
Widget.h 3c0b5abeb5 Update Widget.h 4 years ago
World.cpp 7f24a9e0d9 Limit bug reports on spell range being 0 to a single report per startup of world 4 years ago
World.h 7f24a9e0d9 Limit bug reports on spell range being 0 to a single report per startup of world 4 years ago
WorldDatabase.cpp ae51e035fe Database updates for spawn db pulls to get expansion_flag 4 years ago
WorldDatabase.h ae51e035fe Database updates for spawn db pulls to get expansion_flag 4 years ago
WorldTCPConnection.h 548007ea96 Base 4 years ago
classes.cpp 548007ea96 Base 4 years ago
classes.h 548007ea96 Base 4 years ago
client.cpp d2882be847 If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn 4 years ago
client.h d2882be847 If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn 4 years ago
makefile 91c4ff20bd makefile updates for nix support 4 years ago
makefile.a64 d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation 4 years ago
net.cpp 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 years ago
net.h 548007ea96 Base 4 years ago
races.cpp 548007ea96 Base 4 years ago
races.h 548007ea96 Base 4 years ago
zoneserver.cpp 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs 4 years ago
zoneserver.h cbcac95674 Added Spawn Proximity code 4 years ago