Image 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs il y a 4 ans
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Achievements 548007ea96 Base il y a 4 ans
AltAdvancement 548007ea96 Base il y a 4 ans
Bots 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Chat 548007ea96 Base il y a 4 ans
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process il y a 4 ans
Commands 3ef309619f AFK Visual for players now works for newer clients (1188+) il y a 4 ans
Guilds 548007ea96 Base il y a 4 ans
HeroicOp 548007ea96 Base il y a 4 ans
Housing 548007ea96 Base il y a 4 ans
IRC 548007ea96 Base il y a 4 ans
Items 07f9f741b5 Loot Chests and other specified objects will show interactive hand icon il y a 4 ans
Patch 548007ea96 Base il y a 4 ans
RaceTypes 548007ea96 Base il y a 4 ans
Recipes 548007ea96 Base il y a 4 ans
Rules 29a98cfcb5 Rules Global Expansion Flag il y a 4 ans
Tradeskills 548007ea96 Base il y a 4 ans
Traits 548007ea96 Base il y a 4 ans
Zone 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs il y a 4 ans
Appearances.h 548007ea96 Base il y a 4 ans
ClientPacketFunctions.cpp b19fd5f36f Adds char properties and fixes looting alive npcs il y a 4 ans
ClientPacketFunctions.h b19fd5f36f Adds char properties and fixes looting alive npcs il y a 4 ans
Combat.cpp 49a0072218 Better logging for 'proc' function not triggering right so we know which spell il y a 4 ans
Combat.h 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Entity.cpp a79b48aeb4 Restored mob movement command mutex to avoid crashes il y a 4 ans
Entity.h a79b48aeb4 Restored mob movement command mutex to avoid crashes il y a 4 ans
Factions.cpp 548007ea96 Base il y a 4 ans
Factions.h 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
GroundSpawn.cpp 548007ea96 Base il y a 4 ans
GroundSpawn.h 5a8ffc3385 Groundspawn adhere to ground (lol) il y a 4 ans
Languages.cpp 548007ea96 Base il y a 4 ans
Languages.h 548007ea96 Base il y a 4 ans
LoginServer.cpp 6676f66184 LoginServer.ini reading updated il y a 4 ans
LoginServer.h 548007ea96 Base il y a 4 ans
LuaFunctions.cpp 25d9c9d93f potential crash fix il y a 4 ans
LuaFunctions.h cbcac95674 Added Spawn Proximity code il y a 4 ans
LuaInterface.cpp cbcac95674 Added Spawn Proximity code il y a 4 ans
LuaInterface.h 5dfafe4464 Linux fixes il y a 4 ans
MutexHelper.h 548007ea96 Base il y a 4 ans
MutexList.h 548007ea96 Base il y a 4 ans
MutexMap.h 548007ea96 Base il y a 4 ans
MutexVector.h 548007ea96 Base il y a 4 ans
NPC.cpp 3694cd44a7 IsFlying command for Spawn to track if the mob should defy normal floor sticking il y a 4 ans
NPC.h a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC il y a 4 ans
NPC_AI.cpp 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" il y a 4 ans
NPC_AI.h 22dc084991 Tracking of player character ids for loot in encounters il y a 4 ans
Object.cpp 548007ea96 Base il y a 4 ans
Object.h 548007ea96 Base il y a 4 ans
Player.cpp 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" il y a 4 ans
Player.h 9574459e57 Spawn struct fixes / logging il y a 4 ans
PlayerGroups.cpp 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
PlayerGroups.h 548007ea96 Base il y a 4 ans
Quests.cpp 548007ea96 Base il y a 4 ans
Quests.h 548007ea96 Base il y a 4 ans
Sign.cpp 548007ea96 Base il y a 4 ans
Sign.h 548007ea96 Base il y a 4 ans
Skills.cpp d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation il y a 4 ans
Skills.h bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap il y a 4 ans
Spawn.cpp 48b973454c Fixed the proximities changes il y a 4 ans
Spawn.h 5bd0deb900 avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement) il y a 4 ans
SpawnLists.h 548007ea96 Base il y a 4 ans
SpellProcess.cpp 569f9e8df2 Deadlock fix for SpellProcess il y a 4 ans
SpellProcess.h 9c71a0ebe0 PVP AE Player Group support il y a 4 ans
Spells.cpp 548007ea96 Base il y a 4 ans
Spells.h 548007ea96 Base il y a 4 ans
Titles.cpp 548007ea96 Base il y a 4 ans
Titles.h 548007ea96 Base il y a 4 ans
Trade.cpp 548007ea96 Base il y a 4 ans
Trade.h 548007ea96 Base il y a 4 ans
Transmute.cpp b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Variables.h 548007ea96 Base il y a 4 ans
VisualStates.h 548007ea96 Base il y a 4 ans
Widget.cpp 6eeaee134c fix doors not opening il y a 4 ans
Widget.h 3c0b5abeb5 Update Widget.h il y a 4 ans
World.cpp 7f24a9e0d9 Limit bug reports on spell range being 0 to a single report per startup of world il y a 4 ans
World.h 7f24a9e0d9 Limit bug reports on spell range being 0 to a single report per startup of world il y a 4 ans
WorldDatabase.cpp ae51e035fe Database updates for spawn db pulls to get expansion_flag il y a 4 ans
WorldDatabase.h ae51e035fe Database updates for spawn db pulls to get expansion_flag il y a 4 ans
WorldTCPConnection.h 548007ea96 Base il y a 4 ans
classes.cpp 548007ea96 Base il y a 4 ans
classes.h 548007ea96 Base il y a 4 ans
client.cpp d2882be847 If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn il y a 4 ans
client.h d2882be847 If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn il y a 4 ans
makefile 91c4ff20bd makefile updates for nix support il y a 4 ans
makefile.a64 d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation il y a 4 ans
net.cpp 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" il y a 4 ans
net.h 548007ea96 Base il y a 4 ans
races.cpp 548007ea96 Base il y a 4 ans
races.h 548007ea96 Base il y a 4 ans
zoneserver.cpp 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs il y a 4 ans
zoneserver.h cbcac95674 Added Spawn Proximity code il y a 4 ans