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Achievements
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548007ea96
Base
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4 лет назад |
AltAdvancement
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548007ea96
Base
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4 лет назад |
Bots
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04498a2490
Player/Target Radius added to distance checks
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4 лет назад |
Chat
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548007ea96
Base
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4 лет назад |
Collections
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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4 лет назад |
Commands
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3ef309619f
AFK Visual for players now works for newer clients (1188+)
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4 лет назад |
Guilds
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548007ea96
Base
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4 лет назад |
HeroicOp
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548007ea96
Base
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4 лет назад |
Housing
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548007ea96
Base
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4 лет назад |
IRC
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548007ea96
Base
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4 лет назад |
Items
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07f9f741b5
Loot Chests and other specified objects will show interactive hand icon
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4 лет назад |
Patch
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548007ea96
Base
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4 лет назад |
RaceTypes
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548007ea96
Base
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4 лет назад |
Recipes
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548007ea96
Base
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4 лет назад |
Rules
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29a98cfcb5
Rules Global Expansion Flag
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4 лет назад |
Tradeskills
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548007ea96
Base
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4 лет назад |
Traits
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548007ea96
Base
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4 лет назад |
Zone
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4330ef93f6
Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs
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4 лет назад |
Appearances.h
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548007ea96
Base
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4 лет назад |
ClientPacketFunctions.cpp
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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4 лет назад |
ClientPacketFunctions.h
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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4 лет назад |
Combat.cpp
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49a0072218
Better logging for 'proc' function not triggering right so we know which spell
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4 лет назад |
Combat.h
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04498a2490
Player/Target Radius added to distance checks
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4 лет назад |
Entity.cpp
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a79b48aeb4
Restored mob movement command mutex to avoid crashes
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4 лет назад |
Entity.h
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a79b48aeb4
Restored mob movement command mutex to avoid crashes
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4 лет назад |
Factions.cpp
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548007ea96
Base
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4 лет назад |
Factions.h
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24a1ccf3a2
EQ2Emu Base Updates
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4 лет назад |
GroundSpawn.cpp
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548007ea96
Base
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4 лет назад |
GroundSpawn.h
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5a8ffc3385
Groundspawn adhere to ground (lol)
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4 лет назад |
Languages.cpp
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548007ea96
Base
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4 лет назад |
Languages.h
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548007ea96
Base
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4 лет назад |
LoginServer.cpp
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6676f66184
LoginServer.ini reading updated
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4 лет назад |
LoginServer.h
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548007ea96
Base
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4 лет назад |
LuaFunctions.cpp
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25d9c9d93f
potential crash fix
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4 лет назад |
LuaFunctions.h
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cbcac95674
Added Spawn Proximity code
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4 лет назад |
LuaInterface.cpp
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cbcac95674
Added Spawn Proximity code
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4 лет назад |
LuaInterface.h
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5dfafe4464
Linux fixes
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4 лет назад |
MutexHelper.h
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548007ea96
Base
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4 лет назад |
MutexList.h
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548007ea96
Base
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4 лет назад |
MutexMap.h
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548007ea96
Base
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4 лет назад |
MutexVector.h
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548007ea96
Base
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4 лет назад |
NPC.cpp
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3694cd44a7
IsFlying command for Spawn to track if the mob should defy normal floor sticking
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4 лет назад |
NPC.h
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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4 лет назад |
NPC_AI.cpp
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423163d30c
Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes"
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4 лет назад |
NPC_AI.h
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22dc084991
Tracking of player character ids for loot in encounters
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4 лет назад |
Object.cpp
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548007ea96
Base
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4 лет назад |
Object.h
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548007ea96
Base
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4 лет назад |
Player.cpp
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423163d30c
Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes"
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4 лет назад |
Player.h
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9574459e57
Spawn struct fixes / logging
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4 лет назад |
PlayerGroups.cpp
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24a1ccf3a2
EQ2Emu Base Updates
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4 лет назад |
PlayerGroups.h
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548007ea96
Base
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4 лет назад |
Quests.cpp
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548007ea96
Base
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4 лет назад |
Quests.h
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548007ea96
Base
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4 лет назад |
Sign.cpp
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548007ea96
Base
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4 лет назад |
Sign.h
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548007ea96
Base
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4 лет назад |
Skills.cpp
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d7a00658d1
Rest of Chest Traps and Disarm Chest Traps implementation
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4 лет назад |
Skills.h
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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4 лет назад |
Spawn.cpp
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48b973454c
Fixed the proximities changes
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4 лет назад |
Spawn.h
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5bd0deb900
avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement)
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4 лет назад |
SpawnLists.h
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548007ea96
Base
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4 лет назад |
SpellProcess.cpp
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569f9e8df2
Deadlock fix for SpellProcess
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4 лет назад |
SpellProcess.h
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9c71a0ebe0
PVP AE Player Group support
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4 лет назад |
Spells.cpp
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548007ea96
Base
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4 лет назад |
Spells.h
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548007ea96
Base
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4 лет назад |
Titles.cpp
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548007ea96
Base
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4 лет назад |
Titles.h
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548007ea96
Base
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4 лет назад |
Trade.cpp
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548007ea96
Base
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4 лет назад |
Trade.h
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548007ea96
Base
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4 лет назад |
Transmute.cpp
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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4 лет назад |
Transmute.h
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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4 лет назад |
Variables.h
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548007ea96
Base
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4 лет назад |
VisualStates.h
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548007ea96
Base
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4 лет назад |
Widget.cpp
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6eeaee134c
fix doors not opening
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4 лет назад |
Widget.h
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3c0b5abeb5
Update Widget.h
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4 лет назад |
World.cpp
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7f24a9e0d9
Limit bug reports on spell range being 0 to a single report per startup of world
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4 лет назад |
World.h
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7f24a9e0d9
Limit bug reports on spell range being 0 to a single report per startup of world
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4 лет назад |
WorldDatabase.cpp
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ae51e035fe
Database updates for spawn db pulls to get expansion_flag
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4 лет назад |
WorldDatabase.h
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ae51e035fe
Database updates for spawn db pulls to get expansion_flag
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4 лет назад |
WorldTCPConnection.h
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548007ea96
Base
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4 лет назад |
classes.cpp
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548007ea96
Base
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4 лет назад |
classes.h
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548007ea96
Base
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4 лет назад |
client.cpp
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d2882be847
If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn
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4 лет назад |
client.h
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d2882be847
If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn
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4 лет назад |
makefile
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91c4ff20bd
makefile updates for nix support
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4 лет назад |
makefile.a64
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d7a00658d1
Rest of Chest Traps and Disarm Chest Traps implementation
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4 лет назад |
net.cpp
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423163d30c
Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes"
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4 лет назад |
net.h
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548007ea96
Base
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4 лет назад |
races.cpp
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548007ea96
Base
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4 лет назад |
races.h
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548007ea96
Base
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4 лет назад |
zoneserver.cpp
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4330ef93f6
Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs
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4 лет назад |
zoneserver.h
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cbcac95674
Added Spawn Proximity code
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4 лет назад |