if SpellName == "use" then
SendMessage(Spawn, "This door is securely locked!", "yellow")
end
end
Doors are not responding on casted_on function. We need this to prevent players open closed doors, send messages like "door is closed".
function casted_on(NPC, Spawn, SpellName)
if SpellName == "use" then
SendMessage(Spawn, "This door is securely locked!", "yellow")
end
end
Doors are not responding on casted_on function. We need this to prevent players open closed doors, send messages like "door is closed".
function casted_on(NPC, Spawn, SpellName)
Doors are not responding on casted_on function. We need this to prevent players open closed doors, send messages like "door is closed".
doors use function 'usedoor' in SpawnScripts : http://cutpon.com:3000/devn00b/EQ2EMu/issues/248