Emagi 6b1831d3ec Fix comments in rules file hai 10 meses
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Achievements 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
AltAdvancement e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). hai 11 meses
Bots d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. hai 11 meses
Chat 742f91c50f Removed IRC system. It was no longer used. %!s(int64=2) %!d(string=hai) anos
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process %!s(int64=4) %!d(string=hai) anos
Commands 427964b7a0 Functionality: hai 10 meses
Guilds d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. hai 11 meses
HeroicOp 955f90a55d - SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based hai 1 ano
Housing ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options hai 1 ano
Items 40d1e47c8f Ok classic 283 players, this is for you since you found a corner case crash hai 10 meses
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page %!s(int64=2) %!d(string=hai) anos
Recipes f720513876 DoF Recipe/Tradeskill Stage 1 of 2 for Issue #532 hai 1 ano
Rules 6b1831d3ec Fix comments in rules file hai 10 meses
Tradeskills 14a74a1f45 - Fix #542 - DoF will now properly roll/pitch spawns/objects as expected hai 1 ano
Traits 744ffb46d0 ghost map stability venture 3 %!s(int64=3) %!d(string=hai) anos
Zone 427964b7a0 Functionality: hai 10 meses
Appearances.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries %!s(int64=3) %!d(string=hai) anos
ClientPacketFunctions.cpp 4d4873d674 - Fix #515 display spawn name and database id when /spawn set or /spawn remove is used successfully. hai 1 ano
ClientPacketFunctions.h 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) hai 1 ano
Combat.cpp 72a43fdbb4 OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets hai 11 meses
Combat.h 04498a2490 Player/Target Radius added to distance checks %!s(int64=4) %!d(string=hai) anos
Entity.cpp 427964b7a0 Functionality: hai 10 meses
Entity.h 427964b7a0 Functionality: hai 10 meses
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! %!s(int64=2) %!d(string=hai) anos
Factions.h 24a1ccf3a2 EQ2Emu Base Updates %!s(int64=4) %!d(string=hai) anos
GroundSpawn.cpp 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display hai 1 ano
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes %!s(int64=2) %!d(string=hai) anos
Languages.cpp 427964b7a0 Functionality: hai 10 meses
Languages.h 427964b7a0 Functionality: hai 10 meses
LoginServer.cpp 7324c9a462 - Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color. hai 1 ano
LoginServer.h 1922ca362c Removed unused patch server code. %!s(int64=2) %!d(string=hai) anos
LuaFunctions.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. hai 11 meses
LuaFunctions.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported hai 1 ano
LuaInterface.cpp 427964b7a0 Functionality: hai 10 meses
LuaInterface.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported hai 1 ano
MutexHelper.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexList.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexMap.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
MutexVector.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
NPC.cpp 427964b7a0 Functionality: hai 10 meses
NPC.h a74469795d - Manipulate the game world! Remove widgets! hai 1 ano
NPC_AI.cpp 427964b7a0 Functionality: hai 10 meses
NPC_AI.h 427964b7a0 Functionality: hai 10 meses
Object.cpp 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display hai 1 ano
Object.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
Player.cpp 427964b7a0 Functionality: hai 10 meses
Player.h e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). hai 11 meses
PlayerGroups.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. hai 11 meses
PlayerGroups.h 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates hai 1 ano
Quests.cpp 7299addd47 Fix #509 - quest crash cleanup, AddHate fixed for non spell function cal, fixed all quests being hidden in journal, reduced time to update quest journal from 300ms to 50ms hai 1 ano
Quests.h 2b1948da49 File missing from last night update hai 1 ano
Sign.cpp 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported hai 1 ano
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). %!s(int64=2) %!d(string=hai) anos
Skills.cpp b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table hai 1 ano
Skills.h b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table hai 1 ano
Spawn.cpp 427964b7a0 Functionality: hai 10 meses
Spawn.h 427964b7a0 Functionality: hai 10 meses
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides %!s(int64=2) %!d(string=hai) anos
SpellProcess.cpp 427964b7a0 Functionality: hai 10 meses
SpellProcess.h 427964b7a0 Functionality: hai 10 meses
Spells.cpp 8af42886a0 inherit orig cast time hai 11 meses
Spells.h 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs hai 11 meses
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! %!s(int64=3) %!d(string=hai) anos
Titles.h 96debb941c Fixed titles, make sure to source in DB update! %!s(int64=3) %!d(string=hai) anos
Trade.cpp d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. hai 11 meses
Trade.h 682e023635 Complete Fix #418 item flags %!s(int64=2) %!d(string=hai) anos
Transmute.cpp 1e2d5f98cf - Completed Fix #279 %!s(int64=2) %!d(string=hai) anos
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) %!s(int64=4) %!d(string=hai) anos
Variables.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
VisualStates.h 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported hai 1 ano
Widget.cpp ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options hai 1 ano
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' %!s(int64=3) %!d(string=hai) anos
World.cpp 427964b7a0 Functionality: hai 10 meses
World.h ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options hai 1 ano
WorldDatabase.cpp e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). hai 11 meses
WorldDatabase.h 1ea4536d05 First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking. hai 1 ano
WorldTCPConnection.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case %!s(int64=3) %!d(string=hai) anos
classes.h 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level hai 1 ano
client.cpp 427964b7a0 Functionality: hai 10 meses
client.h 427964b7a0 Functionality: hai 10 meses
makefile 7956735566 c++17 compile required for makefile now %!s(int64=2) %!d(string=hai) anos
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag %!s(int64=2) %!d(string=hai) anos
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements %!s(int64=2) %!d(string=hai) anos
net.h 1922ca362c Removed unused patch server code. %!s(int64=2) %!d(string=hai) anos
races.cpp 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
races.h 548007ea96 Base %!s(int64=4) %!d(string=hai) anos
zoneserver.cpp 427964b7a0 Functionality: hai 10 meses
zoneserver.h d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. hai 11 meses