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Achievements
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548007ea96
Base
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4 年之前 |
AltAdvancement
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e10aedb79d
- Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index).
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11 月之前 |
Bots
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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11 月之前 |
Chat
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742f91c50f
Removed IRC system. It was no longer used.
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2 年之前 |
Collections
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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4 年之前 |
Commands
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427964b7a0
Functionality:
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10 月之前 |
Guilds
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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11 月之前 |
HeroicOp
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955f90a55d
- SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based
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1 年之前 |
Housing
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 年之前 |
Items
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40d1e47c8f
Ok classic 283 players, this is for you since you found a corner case crash
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10 月之前 |
RaceTypes
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8a6753febb
In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page
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2 年之前 |
Recipes
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f720513876
DoF Recipe/Tradeskill Stage 1 of 2 for Issue #532
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1 年之前 |
Rules
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6b1831d3ec
Fix comments in rules file
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10 月之前 |
Tradeskills
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14a74a1f45
- Fix #542 - DoF will now properly roll/pitch spawns/objects as expected
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1 年之前 |
Traits
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744ffb46d0
ghost map stability venture 3
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3 年之前 |
Zone
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427964b7a0
Functionality:
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10 月之前 |
Appearances.h
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548007ea96
Base
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4 年之前 |
CMakeLists.txt
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d4b59319ce
Techwizz: Fix CMake to include boost libraries
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3 年之前 |
ClientPacketFunctions.cpp
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4d4873d674
- Fix #515 display spawn name and database id when /spawn set or /spawn remove is used successfully.
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1 年之前 |
ClientPacketFunctions.h
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5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
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1 年之前 |
Combat.cpp
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 月之前 |
Combat.h
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04498a2490
Player/Target Radius added to distance checks
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4 年之前 |
Entity.cpp
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427964b7a0
Functionality:
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10 月之前 |
Entity.h
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427964b7a0
Functionality:
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10 月之前 |
Factions.cpp
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009705f75c
Whoops not sure why that Player.H was there! Really!
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2 年之前 |
Factions.h
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24a1ccf3a2
EQ2Emu Base Updates
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4 年之前 |
GroundSpawn.cpp
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523e98c2c5
- Fix #533 - Group support for DoF, fixed /acceptinvite and group member display
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1 年之前 |
GroundSpawn.h
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 年之前 |
Languages.cpp
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427964b7a0
Functionality:
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10 月之前 |
Languages.h
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427964b7a0
Functionality:
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10 月之前 |
LoginServer.cpp
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7324c9a462
- Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color.
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1 年之前 |
LoginServer.h
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1922ca362c
Removed unused patch server code.
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2 年之前 |
LuaFunctions.cpp
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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11 月之前 |
LuaFunctions.h
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 年之前 |
LuaInterface.cpp
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427964b7a0
Functionality:
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10 月之前 |
LuaInterface.h
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 年之前 |
MutexHelper.h
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548007ea96
Base
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4 年之前 |
MutexList.h
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548007ea96
Base
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4 年之前 |
MutexMap.h
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548007ea96
Base
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4 年之前 |
MutexVector.h
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548007ea96
Base
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4 年之前 |
NPC.cpp
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427964b7a0
Functionality:
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10 月之前 |
NPC.h
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a74469795d
- Manipulate the game world! Remove widgets!
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1 年之前 |
NPC_AI.cpp
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427964b7a0
Functionality:
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10 月之前 |
NPC_AI.h
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427964b7a0
Functionality:
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10 月之前 |
Object.cpp
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523e98c2c5
- Fix #533 - Group support for DoF, fixed /acceptinvite and group member display
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1 年之前 |
Object.h
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548007ea96
Base
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4 年之前 |
Player.cpp
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427964b7a0
Functionality:
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10 月之前 |
Player.h
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e10aedb79d
- Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index).
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11 月之前 |
PlayerGroups.cpp
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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11 月之前 |
PlayerGroups.h
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3ee4e5e105
Fix #304 - quest sharing and delete restrictions, check DB sql for required updates
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1 年之前 |
Quests.cpp
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7299addd47
Fix #509 - quest crash cleanup, AddHate fixed for non spell function cal, fixed all quests being hidden in journal, reduced time to update quest journal from 300ms to 50ms
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1 年之前 |
Quests.h
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2b1948da49
File missing from last night update
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1 年之前 |
Sign.cpp
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 年之前 |
Sign.h
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 年之前 |
Skills.cpp
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b924495ba3
Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table
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1 年之前 |
Skills.h
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b924495ba3
Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table
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1 年之前 |
Spawn.cpp
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427964b7a0
Functionality:
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10 月之前 |
Spawn.h
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427964b7a0
Functionality:
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10 月之前 |
SpawnLists.h
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f52e5f59db
Further expanded spawn_location_placement stat overrides
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2 年之前 |
SpellProcess.cpp
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427964b7a0
Functionality:
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10 月之前 |
SpellProcess.h
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427964b7a0
Functionality:
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10 月之前 |
Spells.cpp
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8af42886a0
inherit orig cast time
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11 月之前 |
Spells.h
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8484c78ca2
Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs
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11 月之前 |
Titles.cpp
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96debb941c
Fixed titles, make sure to source in DB update!
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3 年之前 |
Titles.h
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96debb941c
Fixed titles, make sure to source in DB update!
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3 年之前 |
Trade.cpp
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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11 月之前 |
Trade.h
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682e023635
Complete Fix #418 item flags
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2 年之前 |
Transmute.cpp
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1e2d5f98cf
- Completed Fix #279
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2 年之前 |
Transmute.h
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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4 年之前 |
Variables.h
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548007ea96
Base
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4 年之前 |
VisualStates.h
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 年之前 |
Widget.cpp
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 年之前 |
Widget.h
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567117054d
LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door'
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3 年之前 |
World.cpp
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427964b7a0
Functionality:
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10 月之前 |
World.h
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 年之前 |
WorldDatabase.cpp
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e10aedb79d
- Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index).
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11 月之前 |
WorldDatabase.h
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1ea4536d05
First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking.
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1 年之前 |
WorldTCPConnection.h
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548007ea96
Base
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4 年之前 |
classes.cpp
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0cb26e084d
Fixed the camel case function for classes to upper case the first character AFTER setting to lower case
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3 年之前 |
classes.h
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417bea4214
- Spells now has class lists to reduce the time to assign new spells by level
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1 年之前 |
client.cpp
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427964b7a0
Functionality:
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10 月之前 |
client.h
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427964b7a0
Functionality:
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10 月之前 |
makefile
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7956735566
c++17 compile required for makefile now
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2 年之前 |
makefile.a64
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b489814c9f
makefile.a64 set to c++17 compile flag
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2 年之前 |
net.cpp
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f0e3800333
Fix #381 - NPC Spell Enhancements
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2 年之前 |
net.h
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1922ca362c
Removed unused patch server code.
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2 年之前 |
races.cpp
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548007ea96
Base
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4 年之前 |
races.h
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548007ea96
Base
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4 年之前 |
zoneserver.cpp
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427964b7a0
Functionality:
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10 月之前 |
zoneserver.h
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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11 月之前 |